Bear Shaman Builds
Bewilder Spec
Nature's Revenge
"Sun - BF - RoA - (charge if needed) - IB4 - Renewal proc on the actual combo finisher - CA - SB5 - SB2 ~ same rotation from IB4
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Manifestation will run out before you can get SB2 to finish on the 2nd combo rotation.... I usually wait until after I finish the combo to reapply a new manif, feat specs are slotted for Spirit for Mana regen + Brutal Walker.
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I generally go through 1 combo rotation with Spirit then go back to Sun for 2 combo rotations.
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T5 rune requires 3 step SB6 to proc.... in this case the timing of the combo prevents you using 2 SBs in a timely manner before the above rotation fits inline with the timings of everything else.
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As you see above, you can get 7 combos in 2 combo rotations for the total duration of sun manif, with the T5 rune you're only getting 5. And no, the damage of the 3 step doesn't make up for it." -Half
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The only correction I'd make to this is to use IB2 since it has such a quick animation.
Modified Midge
The spec Midge gave me was virtually identical to the one my BS calls 'Rego'. I made some small changes based on Half's specs:
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Pulled points from Ursine Onslaught and spread them over Scarred Hide, Ursinity, and Rampaging Crush because you're never using Ursine Brawl during a burn so who cares how much damage it does?
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Pulled points from Brutal Walker and put them into Ursine Spirit. This just seems like a worthwhile sacrifice in dps to gain 5% extra damage reduction while Spirit is up. Again, you'll have Sun up for the burn, so I'm not sure the WW damage will be missed. If heals/mana are not an issue, of course switch back to WW. In my experience with our T6s however, heals are generally rough so why not use Spirit to help out?
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There's really nothing wrong with the Bewilder spec above, but Bloodthirst and Nature's Revenge will add both active and passive healing. The Nature's Revenge spec seems intended for Magic fights.