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Priest of Mitra Builds

Divinity
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Vengeance
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Divinity for T6 Raiding. Pretty sure it's all about attacking. Use Rebuke and Cleansing Fire all the time and spam Lance if you're desperate for heals or Smite and MSE whenever you're not going anywhere for a while.

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Use Condemnation always and only when Holy Storm procs and ideally this will happen before you use Holy Cleansing to get back-to-back Condemnations.

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If you can't time your heals, you may need to disable Purification of Mitra for fights like Yothians. (Aoib, hook us up)

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Cleansing fire to MSE to double smite, prioritize lance and condemnation when you have halo and storm buffs up. -Midge

Divinity
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You will notice there is light of mitra and no purification Purification is good with some caveats .

Main one being that w/o mana tap gems or weapons and depending on gear you can run into mana issues espeically if you tend to be a heal spammer or depending on fight. This is especially true if you aren't used to understanding the passive mana tools / abilities and cast rotations.

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Number 1 thing I can tell you on pom:

  • If you aren't dpsing bewteen "effective" healing then you aren't fully utilizing your healing at all.

  • Second most important thing to learn about div/ veng hybrid is that your job is to get that holy storm to proc and get that fast condemnation. Condemnation is your bread and butter. There is NO DIFFERENCE between a dps pom and a "healing" pom NO such thing as "focusing on heals" period and if someone tells you otherwise they are just wrong.. Pom heals to dps and dps to heal.

 

Every time you do holy damage that is not secondary ( ex: lingering flames effect from scared fire) you gain a stack of divine blessing. Each stack of divine blessing not only increases the damage of condemnation but when it reaches 5 you get divine halo. What's divine halo ? A total win passive heal that auto heals your lowest health group mate or you. How bad is it if you aren't keeping that divine halo going ? Well how does losing effective healing that can hit 50 k in some fights and depending on who is in your group sound.

 

Perfect examples:

  • Igneous: The people at the walls taking spikes rarely need anyone to run and give them a heal if they have a pom in group whose stacks are always up.

  • The outside guys on emerald leviathan boss will rarely need a direct heal if in the damage dealing pom's group , same for the Cetriss kiters.

 

Another reason to keep your divine halo up is having it running while holy cleansing is going off increases dmg of holy cleansing itself. "TO UNDERSTAND POM ALL YOU HAVE TO DO IS CAST A BLUE HEAL" . Look at what procs : Holy accession procs reduced mana cost for dps spells , holy vengeance = magic dmg buff , spiritual feedback is base spell dmg buff. SO WHAT DO YOU THINK SHOULD HAPPEN AFTER CASTING A BLUE HEAL? Hint ; it isn't spamming more heals .

 

WHICH DPS SPELLS TO USE AND WHEN. It's situational: if holy storm isn't up and tank has all healing on him and he's going down faster than a $2 hooker spam lance on his ass. This way you are damaging boss and keeping your stacks running while healing him. Holy storm procs = condemnation. Boss is stationary, all is well ,or multiple targets (say adds at door boss 1 in t6)Rebuke+CF+MSE+Rebuke+Smite Another adds at door situation : low health peeps , heals on cd, target furthest add and shoot lances through groups. It's situational and as you go along you can find out what works well and when .

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You can play around with that build and change to purification but I'd recommend not to if you are re-learning/ learning first boss of t6 . You'd be adding another component to dmg taking stack building while mastering your timings. You could also ditch divine lance depending on what you like but imho its best to re-learn while having it if for no other reason than to get people out of the habit of "casting heals" and into the habit of dpsing Also as far as ditching lance goes look at divine salvation, holy conviction and holy surge. (keep it ) Btw the crits from holy surge are innate they aren't calculated in your static crit/crit dmg stats so those rating are added when you cast those spells.

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Another issue I see on too many poms is that they use shimmering as a crutch. Shimmering should be used when it's most effective for a wide group and when everything else has been used. This doesn't mean I'm saying don't use it but rather learn to keep people alive by effectively using passive heals and 3 standard heals and ofc celestial gaze. This way when the "O Shit " moment happens in a raid (quake, spikes for example) your shimmering is up and ready and half the raid doesn't die bc some pom has used shimmering when it wasn't needed and people have the cd. So before you hit that shimmering ask yourself : Have I done all I can? Is my divine halo running like a mf ? , Can my lance handle this.? Don't forget lance heals in proximity so move and hit that boss with lance and as many people around target as you can.

 

Another tip is vengeful blessing, not only is it used for dmg deflection but it boosts dmg on whoever you cast it on. I cast it on tanks if there is an aggro issue even though they may not need it for the defensive component at that time. Another situation is use it on a dpser when you have a boss nearing enrage , Arch lector for example. That bit of defense for the dpser and his increased dmg can be the difference between a wipe or continuation. This also ties into having glowing radiance you are adding to the damage capabilities of whoever you heal so again you can be helping tanks with aggro and a dpser do more just by healing.

 

Heal rating gear : yes it looks amazing on stats " OO and ahhhh my heal rating is so huge.! " Well hr affects ONLY AA heals and emissary. So then you must ask yourself " just how many times in a raid am I doing shimmering how many times at a boss have I got emissary running etc?" . Easy answer is : its situational Then ask yourself: If I had a mix of heal rating and dps gear am I more effective to the raid? Answer: a resounding "HELL YEAH" If bosses die slow more people tend to die and there is more pressure on tanks.. So you must pull your weight in doing dmg Holyphux has 1161 heal rating without rear guard in mostly 3.5 Erlik and some hr off pieces. She doesn't have rf rings so if you have those ofc you'd be pulling in more hr. A good balance I find is about 2k to 2500 w/rear guard beyond that imho its losing to much dmg. ability Ofc t6 gear will boost hr stats but it also has tons of dmg. Remember long before there was aa poms were super effective healers and dpsers. Raids happened 6mans happened and healing was just fine. It was the ability to passively heal by dpsing that set poms apart from other healers then . It's no different now and if you really want to see what a pom can do and what makes them amazing DO DAMAGE and watch the heals fly by . Look at a parser that shows all heals and see what your divine halo and lance are doing then you will know if you are doing it right

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Some other things you can do with the build: you could throw points from holy vengeance into into revivification and light within if you really enjoy free green heals on par with a pot. I wouldn't give up dmg for that though. You could take the point from crucify and toss it into improved rejuvenation. You could take wrath of Mitra but if you are properly mixing dmg/hr gear 56 magic dmg isn't a huge loss etc ANOTHER ASIDE : green healing. Now I'm not saying don't green heal but again there are "situations." So for example ofc you should have green heals running but if you are faced with casting that green heal or a fast condemnation (bc holy storm is up ) or a lance bc someone in front of you is going down , or divine blessing stacks are gone etc and group looks ok health wise, DPS then worry about green heal ring. Why? bc no green heal (think a potion) is going to out heal a divine halo tic on the guy in your group EVER! Get that stack up get that healing from divine halo to the lowest health guy then cast the green. An example: at the dinos : so dpsing to keep divine halo to group mates, tank in front of me is obviously getting direct healing (blues, celestial, radiance) so rarely will he ever be the lowest group mate unless he takes a big hit. So it's the outliers in my group tanks at walls or dps classes who are benefiting from divine halo mostly. These are the same guys who will get your green . So generally I am casting green heal right as tank is moving boss from one side of the room to the other , since I am not dpsing at that point anyway. This is also a good time to pop litany so group has dmg deflection . Then its right back to dpsing for my stacks. Done this way you wont be zoning on green rings but effectively dpsing and healing. OFC if you have time and greens down use it but don't obsess if the timing isn't perfect every damn time its off cd. Bc you can lose your dh healing and that WILL cause deaths.

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Wow, Thanks Aoib!

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Not like I could possibly correct you, but a couple pennies to add regarding Purification vs Light.  You mentioned mana issues arising with Purification if the PoM spams blues.  While you're totally right, I'm not sure moving to Light is the answer.  Sure, if someone is relearning the class, fine... use Light; but if what's killing your mana is throwing too many blue heals... JUST STOP!  As far as I know you need to be throwing 1 blue heal every 15 seconds on all of the healers.  Yes, the duration of the heal is 20s iirc but the buffs that come with it are 15 sec. 

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And the point Aoib makes about pulling your weight is priceless.  Every class in this game is expected to push dps with the possible exception of Guardian.  The faster things die, the less opportunity for mishap, the less healing required, the less time Clyde has to wait to have a smoke... It's better for everyone. First we need to learn to stay alive, but as soon as you have that figured out, all classes should be seeing what they can do to optimize their damage.

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